
Gridlocked
Gridlocked is a sliding-block puzzle lab. Slide cars around a gridlocked
lot to free the red car and get it out the exit — the classic Rush Hour
formula — but built from the ground up as a research tool as much as a
game.
**Two boards, one engine.** Play the familiar 6×6 square grid, or the hex
variant, where every piece can slide along *three* axes instead of two.
That third axis changes everything: it gives you more ways out, and (as it
turns out) it makes puzzles solve in noticeably fewer moves than their
square equivalents at the same piece count.
**Every puzzle is real.** Nothing here is hand-placed for difficulty —
every board comes from a full solver pass over a corpus of 14,000+ puzzles
(square boards from Fogleman's Rush Hour database, plus generated hex
boards at three densities), so the "hard" ones are hard because a
breadth-first search over the whole state graph says so, not because it
looks intimidating.
**Curious what makes a puzzle actually hard?** We wrote up the full
investigation — state-space size vs. dependency depth vs. how
"counterintuitive" the optimal solution is — with interactive widgets,
including a from-scratch explainer of how the hex board's third axis
| Published | 20 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Orbitope |
| Genre | Puzzle |
| Content | No generative AI was used |

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